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Stage 3 Motion Simulator Kit

SimXperience Stage 3 Motion Simulator Kit

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Einzelheiten zum Stage III Motion Simulator


Der SimXperience Stage 3 Bewegungs-Rennsimulator-Baukasten ist die erste Stufe, die unsere beliebte Hinterachs-Griffverlust-Simulation bietet.

  • In Qualität und Realismus unvergleichliche Bewegung
  • Simuliert das Durchdrehen und vertikale Schwingungen der Hinterräder (zentrale Elemente des Rennfahrertrainings)!
  • Exzellente Auswertung der Fahrbahnbeschaffenheit durch 250 Bewegungsaktualisierungen pro Sekunde
  • Inlinedämpfer machen Bewegungen flüssiger und weniger digital.
  • Basierend auf olympischen Trainingsprinzipien
  • SimXperiences exklusive SimVibe-Technologie ergänzt Bewegung um taktiles und schwingungsbezogenes Feedback, basierend auf wirklicher Physik (optional)
  • In Echtzeit individuell anpassbare Bewegungsprofile können nach Wunsch eingestellt werden, um mühelos jedes Fahrzeug darzustellen!
  • Simuliert zusätzlich zu Straßenstruktur und Ziehkräfen auch die Verlagerung des Fahrzeuggewichts
  • Ausfahrbares Lenkrad
  • Höhenverstellbares Lenkrad
  • Modulare Konstruktion (künftige Simulationsmodule sind einfach anschraubbar)
  • Strukturelle Festigkeit (konstruiert aus 5-cm-Stahlrohr)
  • Pulverlackiertes Äußeres
  • Konstruktion nach Industriestandards, geeignet für Rennzentren und häufige Benutzung
  • Umfangreiche Einstellmöglichkeiten über Touchscreen
  • Start durch das einfache Drücken eines einzigen Knopfes.

Alles, was Sie für das Erleben einer unglaublichen Bewegungssimulation brauchen, in einem einzigen, leicht montierbaren Bausatz.


Equipment Requirements
The following items are required to complete the Stage I Motion Cockpit

  • PC - Quad Core or Better With At Least 4gb of RAM
  • PC Wheel, Pedal and Shifter Set
  • Standard Racing Seat With Side Mount Brackets (No Sliders)

Power Requirements
Standard household power
SX3000-110-240V

Space Requirements



User Requirements
Max Height - 6ft 6"
Max Weight - 250lbs

Packages
All Motion Cockpit Simulator Kits ship via FedEx


SimXperience-Simulatoren verschaffen das ultimative Eintauchen in eine andere Welt durch den Einsatz verschiedener Technologien. Zu allererst beeinflussen wir Ihr Innenohr, den Gleichgewichtssinn, um ein Gefühl der Bewegung zu erzeugen. Dem fügen wir minimale Variationen des Druckgefühls am Körper hinzu, indem wir gerade genug Beschleunigung und Neigung erzeugen, um das Eigengewicht des Körpers zum Druckaufbau zu nutzen. Zuletzt kombinieren wir den Körperdruck und das Gleichgewichtsgefühl mit Kinästhesie (Variation von Knochen- und Muskelspannung).

Unsere Simulatoren sind so ausgelegt, dass sie die Prinzipien der Kinästhesie und der Eigenwahrnehmung des Körpers optimieren. Dieses Konzept kommt oft in olympischen Spitzentrainingsprogrammen zum Einsatz.

Tatsache ist, dass kein Simulator die volle Beschleunigungskraft, Schub etc. erzeugen kann wie ein tatsächliches Fahrzeug, daher muss ein Simulator das Gehirn austricksen, um diese Effekte auf überzeugende Weise wahrnehmbar zu machen. Wir erreichen dies mit den drei, oben beschriebenen Konzepten, mit besonderem Fokus auf die Muskelspannung.

Der Schlüssel zur adäquat angepassten Muskelspannung liegt darin, dass wir nicht das Steuer und Pedale bewegen, sondern den Insassen. Man kann beispielsweise beim Bremsen leicht beobachten, wie wir eine ähnliche Spannung in den Muskeln in Handgelenk und Unterarm erzeugen können, wie sie auch tatsächlich in einem echten Fahrzeug entstehen würde. Simulatoren, die versuchen, das gesamte Cockpit (inklusive Lenkrad) zu bewegen, könnten diese Art von Spannung nur erzeugen, wenn sie exakt die gleichen Beschleunigungskräfte wie das echte Fahrzeug erzeugen UND sie halten könnten. Einfache Vibrationssimulatoren können weder die Muskelspannung noch den Gleichgewichtssinn beeinflussen.

Durch unsere einzigartige Kombination dieser Technologien entsteht eine der fortschrittlichsten und realitätsnächsten Simulationen, die man käuflich erwerben kann.

Es reicht jedoch nicht, diese Simulation zu erzeugen. Das Gehirn wird ständig versuchen, diese Simulation zu durchbrechen, indem es nach Bewegungen sucht, die nicht den Erwartungen oder den Mustern aus der echten Welt entsprechen. Wir verwenden sehr viel Energie darauf, alle Bewegungsprofile so anzupassen, dass möglichst wenige dieser „negativen Bewegungsindikatoren“ wahrnehmbar sind. Allerdings wird nicht jede Person durch die exakt gleichen Muster dem Eindruck der Simulation erliegen, weshalb unter Umständen einige Anpassungen an den Bewegungsprofilen vorgenommen werden müssen, um das nahezu perfekte Eintauchen zu ermöglichen. Die Simulatoren der SimXperience Stage Series basieren auf unserer branchenführenden ultra-reaktiven, parallel arbeitenden Bewegungs-Engine vom Typ Sim Commander 3. Diese Software bietet eine unschlagbare Bedienerfreundlichkeit, Leistung und Anpassung der Simulationsparameter.

Die Motion-Engine-Software ist das Hauptunterscheidungsmerkmal von Bewegungssimulatoren.

Die Motion-Engine bestimmt, wie die Telemetrie / physischen Daten interpretiert werden und verwandelt sie in Bewegungsanweisungen. Kurz gesagt ist sie das Gehirn, das den Bewegungssimulator sich bewegen lässt. Diese Software bestimmt die allgemeine Performance und Tuning-Möglichkeiten des Bewegungssimulators. Beim Vergleich von Bewegungssimulatoren empfehlen wir, dass Sie sich die Motion-Engine-Software so genau anschauen wie es bei einem Auto mit dem Motor machen würden.

In der Vergangenheit erforderten Bewegungssimulatoren einen Cluster von mehreren PCs oder extrem teuere Workstations auf individuell angefertigten Gestellen. Simulatoren, die nicht mit dieser Art von Rechenleistung aufwarten konnten, konnten übicherweise nur die Leistung von Spielhallengeräten bieten, nicht mehr. Als erster in der Branche bietet unsere Sim Commander Motion-Engine eine äußerst fortschrittliche Motion-Engine mit Parallel Tasking und geringer Latenz, die alle Vorteile heutiger Multi-Core-PCs wie dem Intel Core i7 ausnutzt. Mit Hilfe dieser Technologie sind wir in der Lage, $50.000 montierte Simulationssystemen zu einem Bruchteil der Kosten deutlich zu übertreffen..

Die Sim Commander 3 Motion-Engine-Software (im Lieferumfang aller unserer Simulatoren enthalten) bietet unterschiedliche Tuning-Möglichkeiten, die sowohl für Anfänger als auch für professionelle Simulator-Nutzer geeignet sind. Unerfahrene Benutzer können entweder eine vorgefertigte Konfiguration nutzen oder einfach die Intensität für einzelne Effekte ändern. Wenn Sie zum Beispiel mehr Beschleunigung fühlen möchten, erhöhen Sie einfach die Intensität des Beschleunigungs-Schieberegler.

Team-Ingenieure und andere Profis können tiefer in die Tuning-Möglichkeiten des Sim Commanders einsteigen. Alle Einstellungen werden in üblichen Begriffen wie g (Beschleunigung), Grad, Grad pro Sekunde usw. ausgedrückt. Zusätzlich kann jeder Effekt in Bezug auf Geschwindigkeiten, Beschleunigungen, Antriebshub, Glättung und vieles mehr gefiltert werden.


Die Sim Commander Engine bietet auch fortgeschrittene, aber dennoch einfach zu bedienende taktilen Tuning-Funktionen zu unterschiedlichen Ausmaßen. Unerfahrene Benutzer können eine vorgefertigte Konfiguration nutzen oder einfach die Intensität für einzelne Effekte ändern. Wenn Sie zum Beispiel mehr Motordrehzahl oder von der Fahrbahn beeinflusste Karosserie-Vibrationen spüren möchten, erhöhen Sie einfach die Intensität dieser Effekte.

Für den Team-Ingenieur oder fortgeschrittenere Heimanwender bieten wir eine Vielzahl von weiteren Tuning-Optionen. Alle Einstellungen werden in üblichen Begriffen wie g (Beschleunigung), Grad, Grad pro Sekunde usw. ausgedrückt, und die volle Kontrolle über die Telemetrie-Daten in Bezug auf die Frequenz und Amplitude der Schwingungen ist möglich. Abschließend kann jeder Effekt gefiltert und an der richtigen Stelle der Karrosserie positioniert werden. Zum Beispiel wird Radspringen des rechten Hinterrads tatsächlich hinten rechts in der Simulator-Karosserie auftreten.


Alle SimXperience Full-Motion-Rennsimulatoren beinhalten unsere branchenführenden Sim Commander 3 Software-Suite. Simulationszentren, Fahrschul-Einrichtungen und private Anwender schätzen das grafisch ansprechende Simulationsstart-Menü von Sim Commander. Wählen Sie einfach eine der voreingestellten Konfigurationen und doppelklicken Sie darauf, um zu fahren. Wenn Sie mit einer Maus klicken können, können Sie mit der Bewegungssimulation loslegen. Einfacher geht es nicht!


Zusätzlich zu den oben aufgeführten Funktionen bietet unser Bewegungssimulator virtuelle Touchscreen-Dashboards, Telemetrie-Anzeige, Telemetrie-Analyse, virtuelle Touchscreen-Konsolen und Zuweisung der Lenkradknöpfe.

Lean More About the Sim Commander 3 Motion Simulation Engine

rFactor
rFactor is a compute
Developer: Image Space Incorporated
Category: Racing Simulation
Vehicles Simulated: F1, Nascar Style, GT, Touring

rFactor is a computer racing simulator, designed with the ability to run any type of four-wheeled vehicle from street cars to open wheel cars of any era. rFactor aimed to be the most accurate race simulator of its time. Released in November 2005, rFactor did not have much competition in this market; however it featured many technical advances in tire modeling, complex aerodynamics and a 15 degrees of freedom physics engine. rFactor was developed by Image Space Incorporated (ISI), which has been developing simulators since the early 1990s for both commercial and military purposes. The gMotor-engine2 on which the game is based is a direct successor to the engine used in previous titles developed by ISI, most notably F1 Challenge '99-'02, released through EA Sports. The gMotor2 engine was also used in many Simbin games, including GT Legends, the GTR series and the Race series. A modified version of this engine was utilized by The Sim Factory for ARCA Sim Racing. A special version of rFactor was available for business application, for example for event simulators or promotion.

ARCA Sim Racing
ARCA Sim Racing is i
Developer: The Sim Factory LLC
Category: stock-car Racing Simulation
Vehicles Simulated: Nascar, Stock Car

ARCA Sim Racing is is a stock-car racing simulator based on Image Space Incorporated's game engine, GMotor2, which was used in rFactor. In August 2006, The Sim Factory purchased the rights to use the GMotor2 engine in their software[1], and with the help of ISI, The Sim Factory was able to recode the engine to produce a realistic stock car simulation. The game is produced by a very small company consisting of about 10 devoted developers. The software was released for pre-ordering on January 1, 2008.[2] The game originally included 10 (now 15) tracks that were scratch built to replicate the real life tracks.

Dirt 2
Colin McRae: DiRT 2
Developer: CodeMasters
Category: dirt Racing Simulation
Vehicles Simulated: Rally

Colin McRae: DiRT 2 features a roster of contemporary off-road events, taking players to the most diverse and challenging real-world environments. This World Tour has players competing in aggressive multi-car and intense solo races at extraordinary new locations, from canyon racing and jungle trails to city stadium-based events. Colin McRae: Dirt 2 is the first PC video game to use Blue Ripple Sound's Rapture3D sound engine by default.[7] Also it was one of the first video games to implement the then newly released DirectX 11 graphical standard on ATI 5000 and NVIDIA Geforce 400 series chipsets.

Dirt 3
a rallying video gam
Developer: CodeMasters
Category: dirt Racing Simulation
Vehicles Simulated: Rally

a rallying video game and the third in the Dirt series of the Colin McRae Rally series, developed and published by Codemasters. The main mode sees players earn reputation. Official Xbox Magazine gave the game a score of 8.5/10, hailing its impressive car design and smooth handling, while criticising the lack of dynamism in the surfaces and poor social features.[points in various events to gain the interest of sponsors who provide them with new vehicles. Flashbacks return from Colin McRae: Dirt 2, which can be used up to five times in any difficulty, but cost reputation points to use. A new gymkhana mode puts players in obstacle courses, challenging them to perform various tricks to earn points. Featured in the game are various party modes, involving events such as smashing wooden targets, spreading a zombie infection, and capture the flag. Other new features include a Hardcore mode which limits players to the cockpit view with no assists, the appearance of rain and snow, and the ability to upload replay clips directly to YouTube.[9]

Dirt Showdown
Dirt: Showdown remov
Developer: CodeMasters
Category: dirt Racing Simulation
Vehicles Simulated: Rally

Dirt: Showdown removes several of the gameplay modes featured Dirt 3, and introduces new ones. Gameplay modes can be classified as Racing, Demolition, Hoonigan or Party. Dirt Showdown is a video game published and developed by Codemasters for Microsoft Windows, Xbox 360 and PlayStation 3. It was released on 25 May 2012 in Europe and on 12 June in North America. It is part of the Colin McRae Rally game series.

F1 2010
F1 2010 is a BAFTA A
Developer: CodeMasters
Category: F1 racing Simulation
Vehicles Simulated: F1

F1 2010 is a BAFTA Award–winning[5] video game based on the 2010 season of the Formula One world championship. F1 2010 features "the most complicated weather system ever seen in a racing game"[9] which is integral to F1. The game features a career mode consisting of either three, five or seven seasons (depending on the user's choice). Where players can drive for any team, each having their own objectives – "For example, race for Ferrari and anything other than winning the Driver's and Constructor's Championship would be a failure, while a mere points finish when driving for Lotus would be a huge success

F1 2011
F1 2011 is a video g
Developer: CodeMasters
Category: F1 racing Simulation
Vehicles Simulated: F1

F1 2011 is a video game by Codemasters based on the 2011 Formula One season.[5] It is the sequel to F1 2010. All twelve teams and twenty-four drivers that started the 2011 season are featured in the game, though mid-season driver changes did not take place due to licensing restrictions. The entire calendar of nineteen circuits from the 2011 season is present, including the new Buddh International Circuit in India. Certain circuits also feature day-to-night transitions.

Race Driver: Grid
Race Driver: Grid (s
Developer: CodeMasters
Category: Racing Simulation
Vehicles Simulated: GT, Touring

Race Driver: Grid (stylized as Racedriver GRID, and in the Americas known simply as GRID) is the most recent addition to the TOCA Touring Car series, which is published and developed by Codemasters. It is a game in which the player runs their own race team, acting as the primary driver. As players progress they gain sponsors and can hire a teammate to drive alongside them in certain events. Grid has had its official servers for the PC and PS3 shut down as of 19 June 2011. [13] The servers for the 360 version are still running, and the PC version can be played online by using software such as Tunngle or GameRanger.

Game Stock Car
Game Stock Car featu
Developer: Reiza Studios
Category: stock-car Racing Simulation
Vehicles Simulated: Nascar style, stock car

Game Stock Car features the 34 cars and drivers that competed in the 2010 championship, competing in 10 brazilian tracks. Cars and tracks have been modelled in minute detail to provide the most accurate representation of this exciting racing series.

GTR Evolution
GTR Evolution is an
Developer: SimBin
Category: Racing Simulation
Vehicles Simulated: GT, Touring

GTR Evolution is an expansion pack to Race 07 developed by SimBin. GTR Evolution adds GT Cars and their production variants to Race 07. It is available as a stand-alone game including Race 07 and as an add-on pack to those who already have Race 07. The most beautiful GT’s. Extreme versions of the already spectacular World Touring Cars. Exclusive roadcars from prestigious brands. You will find that and much more in GTR Evolution.

iRacing
iRacing.com is an on
Developer: iRacing.com Motorsport Simulations
Category: Racing Simulation
Vehicles Simulated: F1, Nascar Style, GT, Touring

iRacing.com is an online, subscription-based racing simulation service for Microsoft Windows created by iRacing.com Motorsport Simulations. In addition to accurately modeled vehicles and tracks, iRacing provides servers on which to race and practice and a sanctioning body to organize and oversee competition within the service. From the start, iRacing has been marketed as both an entertainment service and a training tool for real life racers.[2] They have established numerous partnerships with real-world racing organizations and series, including NASCAR, GRAND-AM, IndyCar, V8 supercars, the SCCA, the Skip Barber Racing School, the Volkswagen Jetta TDI Cup, the Star Mazda Championship and Williams F1 among others.[3][4]

Kart Racing Pro
Kart Racing Pro is a
Developer: PiBoSo
Category: Kart Racing Simulation
Vehicles Simulated: Kart

Kart Racing Pro is a realistic karting simulator that is useful as a training tool for real drivers, based on a scratch built physics engine that accurately simulates kart dynamics and setup options.

Live For Speed (LFS)
Live for Speed (LFS)
Developer: Scawen Roberts, Eric Bailey and Victor van Vlaardingen
Category: Racing Simulation
Vehicles Simulated: F1, Nascar Style, GT, Touring

Live for Speed (LFS) is a racing simulator developed by a three person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen.[1] The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode. LFS is entirely distributed via the Internet. It can be downloaded and installed for free from the official website, but unlocking all of the features requires purchasing a license.[2] Without a license it functions as a feature-limited demo, with only one track and three cars available.

No Limits Rollercoaster
Focusing on realism
Developer: Ole Lange
Category: Entertainment
Vehicles Simulated: Rollercoaster

Focusing on realism and speed, NoLimits lets you ride real existing coasters, or build rollercoasters to your own specifications - with 27 different track styles, including inverted, hyper-coasters, wooden and shuttle coasters.

Race 07
the sequel to the 20
Developer: SimBin
Category: Racing Simulation
Vehicles Simulated: F1, Nascar Style, GT, Touring

the sequel to the 2006 title Race - The Official WTCC Game. Like the original Race, the title is officially licensed by the World Touring Car Championship (WTCC). It has since spawned eight expansion packs: GTR Evolution, STCC - The Game, Race On, Formula Raceroom (which was provided free of charge), STCC - The Game 2, GT Power, WTCC 2010 and the final expansion pack for the series The Retro expansion. Race 07 features more than 300 cars in nine different racing classes. Race 07 includes the full 2006 and 2007 seasons of the FIA World Touring Car Championships (FIA WTCC) as well as 8 more classes on 14 tracks from all over the world.

Race Room
RaceRoom Racing Expe
Developer: SimBin
Category: Racing Simulation
Vehicles Simulated: F1, Nascar style, GT, Touring

RaceRoom Racing Experience combines traditional game play with a brand new community portal, all connected and seamlessly built into one platform making it More Than a Game™. RaceRoom Racing Experience is a Free 2 Race concept where a high end racing game is provided for free. The concept offers the opportunity to purchase additional content, thus allowing every user to build the game of their dreams.

rFactor 2
rFactor 2 is the eag
Developer: Image Space Incorporated
Category: Racing Simulation
Vehicles Simulated: F1, Nascar style, GT, Touring

rFactor 2 is the eagerly anticipated follow up to popular racing simulator, rFactor. Improves on the already advanced technical features of rFactor, including modeling, aerodynamics, weather effects and physics engine.

SimRaceway
Simraceway is an onl
Developer: Ignite Game Technologies
Category: Racing Simulation
Vehicles Simulated: F1, Nascar style, GT, Touring

Simraceway is an online racing service that hosts live, multiplayer racing events. The race environment is hosted and developed by Ignite Game Technologies, Inc. The service uses a client-server software model similar to popular online games such as World of Warcraft allowing the racing environment to be continually updated. Simraceway allows racers to compete online for free or prize-based competitions monitored by professional race marshals who encourage fair, competitive racing.

World Racing Series
World Racing Series
Developer: PiBoSo
Category: Racing Simulation
Vehicles Simulated: F1

World Racing Series is a realistic car simulator, based on a scratch built physics engine that accurately simulates vehicle dynamics and setup options. World Racing Series also allows to host and join online races, with an integrated matchmaking server. During events data is collected, to provide statistics for drivers' comparison.

X-Plane 10
X-Plane is a flight
Developer: Laminar Research
Category: Flight Simulation
Vehicles Simulated: Planes

X-Plane is a flight simulator produced by Laminar Research. It is packaged with several commercial, military and other aircraft as well as basic global scenery which covers most of the earth. X-Plane also ships with other software to build and customize aircraft and scenery. X-Plane also has a plugin architecture that allows users to create their own modules, extending the functionality of the software by letting users create their own worlds or replicas of places on earth.

We take quality control VERY seriously. Our manufacturing process is ISO 9000- certified and all our products meet strict UL, CE, ROHS  and Microsoft standards.

In the rare event you experience an issue our standard 1 Year Limited Warranty protects your investment. Simply contact our dedicated customer support team to request a return authorization number.

Our goal is to create positive customer experiences. In the rare event of a product failure, we will promptly repair or replace the defective item in accordance with the following:

What's Covered & How
  • Defective Items- SimXperience warrants this item to be free of defects in materials and workmanship for a period of 1 calendar year from the date of original consumers purchase. Products being returned for warranty must be shipped to the SimXperience factory by normal ground freight and must be properly packaged. All warranty claims require a Return authorization number. Packages arriving without a return number will be returned at the owners expense. If the Product or Parts are determined by Villers Enterprises Limited (SimXperience), in its sole discretion, to be defective and not meet the exclusions or other terms of this page, they will be repaired or replaced, at Villers Enterprises Limited’s sole discretion
  • All warranty claims must be made directly with SimXperience and not a 3rd party reseller or system integrator.
Exclusions

The following are NOT covered and are excluded from this warranty: Abuse of any kind, Acts of God, Acts of Terrorism, Misuse, Floods, Fires, Earthquakes, Items Opened by Another Party, Items Not Manufactured By SimXperience , Items Covered By Another Warranty, Products With Repair Attempts By Someone Other Than SimXperience Authorized Service Personel, Injuries of Any Kind Resulting From Use Regardless of Circumstance, Issues and Damage Resulting From 3rd party (non SimXperience) Software, Issues Arising From Alterations or Modifications, Products With Missing or Defaced Serial Numbers. Other Resreictions May Apply.

What The Attorney's Make Us Say

THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING THE IMPLIED WARRANTY OF MERCHANTABILITY OR FITNESS OR USAGE FOR A PARTICULAR PURPOSE. Villers Enterprises Limited (SimXperience) neither assumes nor authorizes any persons to assume for Villers Enterprises Limited any other obligation or liability in connection with the Products. Notwithstanding anything herein to the contrary, none of the above warranties apply to damage resulting from normal wear and tear, accident, alteration, neglect, misuse, abuse, flood, fire, earthquake or any other natural calamity. Shipping of warantted items is the responsibility of the consumer. Villers Enterprises Limited will not provide loaner gear during the period of a warranty repair.

NO LIABILITY FOR DAMAGES. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL THE COMPANY ("Villers Enterprises Limited") ALSO KNOWN AS SimXperience OR ITS SUPPLIERS BE LIABLE FOR ANY DAMAGES WHATSOEVER (INCLUDING WITHOUT LIMITATION, SPECIAL, INCIDENTAL, CONSEQUENTIAL, OR INDIRECT DAMAGES FOR PERSONAL INJURY, LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THIS PRODUCT, EVEN IF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. IN ANY CASE, THE COMPANY’S AND ITS SUPPLIERS’ ENTIRE LIABILITY UNDER ANY PROVISION OF THIS AGREEMENT SHALL BE LIMITED TO THE AMOUNT ACTUALLY PAID BY YOU FOR THE PRODUCT.  BECAUSE SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

Any and all disputes shall be handled in a court in the County of Stark, in the State of Ohio, USA. 

Floorboard Add-On for the Stage 2, 3 & 4

Improve the Appearance & Rigidity of Your Stage III

Das optionale Bodenbrett verbessert nicht nur das Aussehen eines Stage 2 thru 4 Motion-Simulators, sondern erhöht auch die strukturelle Festigkeit und die Sicherheit des gesamten Systems.

  • Dauerhafte Aluminiumkonstruktion
  • Rutschfeste Oberfläche
  • Präzisions-SimXperience-Verarbeitung


Lesen Sie weiter


Buttkicker Mini LFE SE

The ButtKicker Mini LFE SE is the first bass transducer purpose designed for use with SimVIbe. The SE Edition of the popular Mini LFE is the result of collaboration between the engineers at ButtKicker and SimXperience. The result is redesigned internals that provide greater detail and accuracy while reducing the overall noise output of the transducer.

  • Excellent Reprpoduction of Detail
  • 10Hz - 250Hz response
  • Optimized for Use With SimVibe

More Info


Motion Starter Kits and SimVibe components typically ship within 1-3 business days from the time of payment.
Stage Series Simulator Kits (Stage1-4) typcially ship within 1-2 weeks of the time of payment.
Complete Simualtor Packages like the Stage V typically ship within 3-4 weeks of the time of payment

For all products except the Stage V, simply add the product(s) to your shopping cart online. If you are interested in a Stage V, please CONTACT US for a quote

SimXperience offers several ways to place an order.

For all products except the Stage V, simply add the product(s) to your shopping cart online to pay via PayPal. If you are interested in a Stage V, please CONTACT US for a quote

You can also CONTACT US to make a payment via credit card, wire ransfer, or check by mail.
Leasing is also available for companies in the United States.

Yes. Any standard racing seat can be mounted to a SimXperience Simulator with standard side mount brackets.
SimXperience also offers its own Custom Racing Seat. Click HERE for more information.

Yes. The Stage Series Front End Module (included in the Stage 2,3,4 and 5 simulators) includes pre-drilled holes to fit the Logotech G27, Thrustmaster T500 RS, and Fanatec ClubSport, but can accommodate most any wheel and pedal set on the market. For more information on our Front End Module, Click HERE

Yes. The Stage Series Front End Module (included in the Stage 2,3,4 and 5 simulators) includes a shifter mounting mechanism that can easily be moved to the left or right side of the simulator. For more information on our Front End Module, Click HERE

Not exactly. The Stage Series Rear Traction Loss Module mounts to and pivots from the Stage Series Front End Module.
The Stage 1 kit + the Front End Module = the Stage 2 Motion Racing Simulator.
The Stage 2 + the Rear Traction Loss Module = The Stage 3 etc..

The Stage 1 Simulator Kit is made up of a Seat Base, Motion Controller (SX3000), 2 SCN5 Linear Acuators, and the SimXperience Commander Software.

The Stage 1 kit + the Front End Module = the Stage 2 Motion Racing Simulator.
The Front End Module bolts directly to the front of the Stage 1 and provides a place for mounting wheel / pedal / shifter sets, mouse tray, keyboard holder, cupholder etc.

The Stage 2 + the Rear Traction Loss Module = The Stage 3 Simulator Kit
The entire Stage 2 simulator sits atop the Rear Traction Loss Module and the rear end of your simulator can move in a side to side motion simulating when the rear tires of the vehicle lose grip. (A SimXperience Exclusive)

The Stage 3 Simulator + Rear Rails and Panels = The Stage IV Simulator Kit
This gives the simulator a complete, polished, professional look.

All of the Stage Series Motion Racing Simulator Kits (Stages 1-4) ship unassembled and do not include the following:
-Power Height Adjustable Triple Screen Mount
-Power Distance Adjustable Pedal Tray (Stage 2,3,4 are manually adjustable)
-3x 46" Low Latency Televisions
-22" Touch Screen Monitor to adjust motion settings in real-time while racing
-Custom Built PC with the Commander software, iRacing, and rFactor2 pre-installed and configured
-5.1 Surround Sound Stereo System
-Thrustmaster T500 RS Racing FFB Wheel and Pedals (Other upgrades available)
-Thrustmaster TH8RS Shifter
-SimXperience Custom Racing Seat
-Heavy Duty Aluminum Floorbaord
-Assembly and Crating
-On-Site PC Technician for initial setup to ensure optimal settings

All of these items are inclded in the Stage 5 Motion Simulator Package. The Stage 5 ships fully assembled in crate, anywhere in the world.
For more information on The Stage 5, Click HERE

SimXperience does offer a selection of DIY PRODUCTS.
This does, however, require that you Do It Yourself. SimXperience does not directly support or provide plans for modifications to other motion cockpits or non-motions cockpits.

The actuator serial number is located on a sticker on the bottom side of each actuator. (just below the motor)

 
Stage III Racing Simulator Kit With Red Actuator Covers
Artikelnr.
SX-STG03-REDCVR
SKU/EAN
4
Gewicht
277 kg
Preis
$5,205.00
Enter your optional promotional discount code and click the button to the right to apply the discount.
Enter your optional promotional discount code and click the button to the right to apply the discount.
Anzahl 
  Komponenten
  4    
+Rear Traction Base Box Produktinformation
ArtNr. BX-1317996003-4
SKU/EAN 4
Gewicht 61 kg
Preis $0.00
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  4    
+Seat Base Box Produktinformation
ArtNr. BX--148671248-4
SKU/EAN 4
Gewicht 75 kg
Preis $0.00
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  4    
+Single SCN5 Actuator Box Produktinformation
ArtNr. BX--1743465241-4
SKU/EAN 4
Gewicht 4 kg
Preis $0.00
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  4    
+Motion Starter Kit Box Produktinformation
ArtNr. BX--2131567685-4
SKU/EAN 4
Gewicht 11 kg
Preis $0.00
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  4    
+Front End Box 1 Produktinformation
ArtNr. BX-396378348-4
SKU/EAN 4
Gewicht 68 kg
Preis $0.00
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  4    
+Front End Box 2 Produktinformation
ArtNr. BX-396378366-4
SKU/EAN 4
Gewicht 58 kg
Preis $0.00
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Asset 1